Gaming Table Wip part 2

Posted: 20 September, 2014 by egges in Dropzone commander, Egge, terrain

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Next steps are to flock

Now that Jens/Nimthar is posting here directly I’m thinking it puts some pressure on me to blog more. I think people will like his posts better anyway but I will try to make an effort to compete. Today I’m thinking about balance in the missions. And not the type of balance I think you are thinking…

 

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Sometimes I will venture neck-deep into excel, trying to crunch some probability numbers when I am thinking about games. This article is the result of one of those times; I started to think about what is the probability to draw a certain type of card in Dropzone Commander with a certain command value (CV) commander. For example did you know there is a 45,3% chance to draw a Call for Extraction command card with a CV 4 commander in the sixth turn if you have not drawn one before and drawing four cards each turn except the first, well I did not. Read the rest of this entry »

Award DZC Invasion

Posted: 16 September, 2014 by egges in Okategoriserade

Be sure to say thanks to JedKar

Also, some info from the tournaments and pics on Orbital bombardments blog.

Gaming table wip

Posted: 12 September, 2014 by egges in Okategoriserade

You know the guys who are cool and capable of doing cool dzc stuff? I’m not one of them…

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The AA wagons and technicals are sick! Absolutely sick!

1. Going out of a transport and shoot the same turn!
2. 18″ range on their AA!
3. 2 shots! Acc 2+
4. DP2 on wagons! and MF6″

Let me summerize that for you:

1. Hover craft move 5″, disembark 3″, move 3″ and shoots 18″ (countered). So it has an effective range of 29″ turn 1! They are by far more effective in AA range than anything else in the game among vehicles. They are officially the best AA in the game in my opinion.
2. Why? They are the lowest tech in the game. They are at Shaltari level in terms of technology.
3. What! Hits on 2 freaking +. This calls for some nerd rage. They have in other words the best targeting system in the game. They are the peak of technology advancement in the future. They are the same level of efficiency as the Zhukov. The targeting system in the wagons are controlled by optical technology taken from consumer video cameras. I would say the UCM and PHR and Shaltari are the stupidest group of people in the world!
4. To top it off the wagons must be as tough for a saber as a Rapier. And are as fast while firing at full efficiency as the Shaltari skimmers.

 

Again I’m sorry but the wagons, with the rules are representing the fastest AA and best accuracy in the game. It is way, way over the top.

They are freaking driving off an ramp! I can’t find a single way of describing how this could possibly be? With such an targeting system they must stand still to even be able to see an enemy from a far. The amount of bullets needed must be stupid high! The Resistance must have complete and unlimited resources to be able to have so many bullets in the air to represent guaranteed hits!

How should they be? Not being able to disembark and fire, not being able to move over 2″ and fire, not being able to hit a barn even if standing inside it and their AA range should be around 6″. I know Hawk wants an army that isn’t to expensive to use but is this really the way? The rules are just way off for some reason.

The rules could be around this; A5, 2DP, 3shots, acc 4+, countered range of 8″ if being able to move of and firing from an hovercraft or 12″ if MF 6″ or 18″ if Mf 2-4″.

I just feel they should not be better gunners than PHR’s high tech system from an slow moving vehicle, a truck should not have the same effective battlespeed as an Shaltari skimmer, they should not be more effective at getting of an transport than the higher tech factions.

Nerd rage over. Sorry.

So I have been reading up on the Resistance. In short, the models are awesome, the setting for the army is great. The way the models should be used…not so much. Ever the pathetic critic I have a lot of opinions on this book.

 

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