I Believe Command Cards Should Affect Your Army List! – part 4

Posted: 28 September, 2014 by nimthar in Article series, Discussion, Dropzone commander, Jens, Scourges
Tags:

Scourge

Aircraft and Vehicle enhancing
Relentless Advance (3)
T1: 7,5%, T2: 28,4%, T3: 31,3%, T4: 34,9%, T5: 39,5%, T6: 45,3%
Requirements: Sphere of Influence, Aircraft or Vehicle
Characteristics: Mobility Increased
Game impact: Medium/High

Reasoning:
The Relentless Advance command card improve an aspect of the Scourge which is already really good, their mobility and also incorporating the ability to increase their effective weapons range which grant the Scourge some good opportunities. I believe it should be used early to take advantage of the high power weapons the Scourge possess while squads have not taken any serious losses. The command card also promotes taking larger squads so more units would be affected and therefore increasing its game impact. I may even consider it to be rated as of high game impact if used on a nine unit Hunter squad because of its potential to decimate even the toughest of squads or units.

Infantry enhancing
Enemy Within (2)
T1: 5%, T2: 19,7%, T3: 21,8%, T4:24,5%, T5: 27,9%, T6: 32,4%
Requirements: Sphere of Influence, CQB
Characteristics: Die Modifier
Game impact: Medium

Reasoning:
The Enemy Within combine a infantry squad’s chances of both surviving and winning a CQB which makes it into one of the more powerful die modifier cards in Dropzone Commander. I believe it should be used early in the game on a squad with a lot of DP left, increasing the chances of the squad of surviving. I recommend using it in a CQB which includes an objective and it may even be worth saving for such an opportunity. Another area of fair use would be when fighting an opponent’s elite infantry.

Skimmer enhancing
Jink and Weave (3)
T1: 7,5%, T2: 28,4%, T3: 31,3%, T4: 34,9%, T5: 39,5%, T6: 45,3%
Requirements: Sphere of Influence, Skimmer
Characteristics: Die Modifier
Game impact: High

Reasoning:
The Jink and Weave command card is in my opinion essential for skimmer based scourge tactics. The availability and effect of this command card both promote aggressiveness and large skimmer squads. Combined with Relentless Advance mobility is combined with survivability. This may be one of the most powerful cards in the game, especially if you get access to several during a scenario. It may even be so powerful that when a Scourge player does not get to use or is negated to use this card it may be of high game impact towards her/him. Since this card could act as a game changer a non-skimmer Scourge army may be to handicap yourself.

Unit enhancing
Aggression (2)
T1: 5%, T2: 19,7%, T3: 21,8%, T4:24,5%, T5: 27,9%, T6: 32,4%
Requirements: Sphere of Influence
Characteristics: Die Modifier
Game impact: Medium

Reasoning:
The Aggression command card is especially good used on a Desolator when it is planned to use its wide Ion Storm Generator weapon. It also increases a large group of units chances of decimating an enemy’s squad, best used against units without passive saves. The downside is the to be hit modifier, but it may be countered almost fully with a Jink and Weave command card if used on a squad of Skimmers.

Vehicle enhancing
Overdrive (1)
T1: 2,5%, T2: 10,3%, T3: 11,4%, T4: 12,9%, T5: 14,8%, T6: 17,4%
Requirements: Vehicle
Characteristics: Mobility Increased
Game impact: High

Reasoning:
The Overdrive command card is in my opinion best utilised when used to get an objective of the table or getting infantry into a building, if mounted in Invaders, or to contest or establish dominance at a focal point. I also believe it to be especially strong if it could be used in turn 2, turn 1 if your forces are already deployed. The downside is that you may with some unlucky dice rolls cripple yourself since most of the units which gain the benefit of the command card only have 1 DP, making it a bit of a gamble.

Other
Abandon All Hope (2)
T1: 5%, T2: 19,7%, T3: 21,8%, T4:24,5%, T5: 27,9%, T6: 32,4%
Requirements: None
Characteristics: Influence
Game impact: High

Reasoning:
The Abandon All Hope command card is powerful since it lower your opponent’s tactical options, the only time it does not really affect your opponent in a great way is if he/she only have a command value 1 commander or if you have killed the commander. It may be saved to be used to bait out an Espionage card, increasing your chances to use other command cards.

Core Overload (2)
T1: 5%, T2: 19,7%, T3: 21,8%, T4:24,5%, T5: 27,9%, T6: 32,4%
Requirements: Sphere of Influence, Aircraft or Vehicle
Characteristics: Flavour
Game impact: Medium

Reasoning:
The Core Overload command card may play a significant role in any kind of scenario but I believe it is best used when a focal point is present. If used as a last resort it may annihilate your opponent’s presence and thereby securing your dominance of a focal point or even removing contesting units. But since most Scourge models have high energy rating weapons it may be better to save the unit getting multiple shots off. Therefore it should be used as a last resort for the right reasons and on a multiple DP model to increase its effectiveness. This is one of the more useful Flavour cards.

Paranoia (2)
T1: 5%, T2: 19,7%, T3: 21,8%, T4:24,5%, T5: 27,9%, T6: 32,4%
Requirements: Sphere of Influence, CQB
Characteristics: Die Modifier/Rule-breaking
Game impact: Low/High

Reasoning:
The Paranoia command card could be used to great effect if used on an opponent’s objective carrying squad guaranteeing there involvement in a CQB. It should not be used when at a great disadvantage and should therefore be backed up by command cards like Razorbirds and Enemy Within to higher the chances of winning a CQB. Since the force to repel part does not come into effect if you have more or an equal amount of aggressor squads its usage is limited and could thereby both be of low or high game impact.

Razorbirds (2)
T1: 5%, T2: 19,7%, T3: 21,8%, T4:24,5%, T5: 27,9%, T6: 32,4%
Requirements: Sphere of Influence, Enemy Infantry
Characteristics: Flavour
Game impact: Low

Reasoning:
The Razorbirds command card may the tip the balance of a specific CQB battle damaging the enemy before the CQB attack rolls are made or by finishing off an enemy infantry unit holding an objective. I believe it is best used to hurt an opponent just as a CQB is commencing. Since it is only E4 it may be better to use it on Sirens or other low armour elite infantry. It may therefore become more effective against certain factions then other factions.

Take Them Alive (2)
T1: 5%, T2: 19,7%, T3: 21,8%, T4:24,5%, T5: 27,9%, T6: 32,4%
Requirements: CQB
Characteristics: Flavour/Die Modifier
Game impact: Low

Reasoning:
The Take Them Alive command card is a nice flavour card and may affect the kill points score, but since most Dropzone commander scenarios are victory point focused with either objectives or/both focal points it could be of limited use. If combined with the Paranoia command card they may both affect an infantry squads fortitude to the point where an involuntarily withdraw may be forced, and by doing so securing or stealing objectives.

Conclusion
The Scourge command cards favour large squads and best used with skimmers and infantry. I would recommend a Scourge player to include some skimmers even if he/she is going walker heavy to make use of the great Jink and Weave command card. The command deck also promotes an aggressive play style, even an ultra-aggressive play style. This may disfavour some of the slower units since they will have a problem keeping up if dropped in turn 1, but fortunately there are command cards like Overdrive to push even the slower units to the front line. Since the CQB affecting cards aim to enhance Scourge’s infantry to always be on par with other faction’s elite infantry, these emphasize the importance of infantry within the Scourge army lists. I also would like to point out the reliance on Sphere of Influence which many of the Scourge specific command cards use and thus favouring scouts.

I hope you enjoyed this fourth part.  Please feel free to comment and discuss. Next time we will take a look at the Shaltari specific cards which will be published on Thursday.

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