The general cards are the 20 cards which every deck of the four first factions (PHR, Shaltari, Scourge and UCM) have.
Activation tampering
Central HQ Directive (1)
T1: 2,5%, T2: 10,3%, T3: 11,4%, T4: 12,9%, T5: 14,8%, T6: 17,4%
Requirements: None
Characteristics: Die modifier
Game impact: High
Reasoning:
The Central HQ Directive command card affects the initiative roll and thus have the possibility to achieve both double-taps (to be able and activate last and first) and act first in a critical moment. Read the rest of this entry »